AI Insights · Timothy · July 2024
Top 5 Historical Games on Android in Ireland: Q2 2024
Discover the performance of the top historical games on Android in Ireland during Q2 2024, highlighting key metrics such as downloads, revenue, and active users.
In Q2 2024, the top five historical games on the Android platform in Ireland showcased varied performance trends across downloads, revenue, and weekly active users. Here’s a detailed look at each app's performance based on data from Sensor Tower.
Royal Match from Dream Games, Ltd. saw consistent weekly revenue, starting at approximately $20K in early April and peaking at $21K by the last week of June. Downloads fluctuated, with a high of 1.8K in the second week of April and a low of 1.1K in the final week of June. Weekly active users remained relatively stable, hovering around 15K to 16K throughout the quarter.
June's Journey: Hidden Objects by Wooga experienced a decline in revenue over the quarter, starting at $4.3K in early April and ending at $3.1K in late June. Downloads were modest, with a peak of 176 in early April and a low of 93 in late May. The game maintained a steady number of active users, fluctuating between 2.5K and 3K throughout the period.
Guns of Glory: Lost Island from FunPlus International AG reported a peak revenue of $3.6K in early April, dropping to $2.4K by mid-May before recovering to $3K at the end of June. Downloads remained low and stable, averaging around 20 per week. Active users saw a slight decline, starting at 98 and ending at 80 by the end of the quarter.
Rise of Kingdoms: Lost Crusade by LilithGames exhibited a revenue peak of $3.9K in mid-June, with a notable drop to $1.9K by the end of the month. Downloads showed a significant spike in mid-May, reaching 389, but gradually declined to 109 by the end of June. Active users peaked at 1.9K in mid-May but gradually decreased to 1.4K by the end of June.
Rise of Castles: Ice and Fire from Long Tech Network Limited had a revenue peak of $3.1K in early April, with fluctuations throughout the quarter, ending at $2.4K in late June. Downloads were relatively low, peaking at 120 in late April and dropping to 31 by the end of June. Active users started at 899 in early April but saw a decline, ending at 705 in late June.
For more detailed insights and data, visit Sensor Tower.